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A Game Of Thrones Season 6 Tv Tie-in Edition

RRP $22.99

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HBO’s hit series A Game Of Thrones is based on George R.R. Martin’s internationally bestselling series A Song Of Ice And Fire, the greatest fantasy epic of the modern age.

About the Author

George R.R. Martin is the author of fourteen novels, including five volumes of A Song Of Ice And Fire, several collections of short stories and numerous screen plays for television dramas and feature films. He lives in Santa Fe, New Mexico.


A Captured Santa Claus

RRP $13.99

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Thomas Nelson  Page was a Virginian author, and ambassador to Italy during the Wilson administration.He is best known for his postbellum Southern work.


Games User Research

RRP $337.99

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"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." -Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword Usability is about making a product easy to use while meeting the requirements of target users. Applied to video games, this means making the game accessible and enjoyable to the player. Video games with high usability are generally played efficiently and frequently while enjoying higher sales volumes. The case studies in this book present the latest interdisciplinary research and applications of games user research in determining and developing usability to improve the video game user experience at the human-computer interface level. Some of the areas examined include practical and ethical concerns in conducting usability testing with children, audio experiences in games, tangible and graphical game interfaces, controller testing, and business models in mobile gaming. Games User Research: A Case Study Approach provides a highly useful resource for researchers, practitioners, lecturers, and students in developing and applying methods for testing player usability as well as for conducting games user research. It gives the necessary theoretical and practical background for designing and conducting a test for usability with an eye toward modifying software interfaces to improve human-computer interaction between the player and the game.



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